Monday, September 06, 2010 02:13

Archive for January, 2010

Birthday!

Sunday, January 31st, 2010

So, this is it. Today is the day. It is now January 31st, 2010. I am now 25 years old. A quarter of a century. Wow… just… wow.

I really do not have much to say. I just wish my personal life was going better, but eh, that is not what World Revolution is about.

I’ll let you know what goes on today, though. Maybe something awesome. :D

403?

Thursday, January 28th, 2010

It seems that if I set up WR to require someone to become a member to comment, the redirection to log in from the comment section results in a 403 error.

Now, this is the main way anyone would ever see the log in or register pages, so it basically makes it pointless to have this configuration, as users would just get frustrated and never bother to find a way around it.

So, for now, I guess I will just have to stick with the standard spam able as all hell system. Ah, well, no matter, comments are set to be manually approved by me, so it is all good. :)

12 years later…

Wednesday, January 27th, 2010

So, there is an old project of mine that I am thinking about getting back to.

See, back in middle and high school, all I ever did was conceptualize games, anime, and other things I would love to one day have a hand in creating. I wrote out basic plot mechanics, devised systems, and sketched character designs; I basically taught myself the art of pre-prodouction, to a degree.

However, due to events in my life, by the time of summer 2003 I had, well, not to say abandoned these projects, but simply stopped working on most of them. I came up with some new ones, and evolved another project into what it is today, but soon devoted all my efforts into music games and such. The result of that is KuriMix, but that is another long story…

Well, the project in question was inspired by Final Fantasy 7, 8, and several other random games and anime I enjoyed at the time. It was intended to be an RPG spread over 4 or 5 games, and I, very seriously, wrote out over an hour of just back story (literally, I once told a friend the entire back story, and it took us one solid hour out in her driveway.) Well, I still have some of the notebooks, and some of the images drawn way back when, including the precious world map I had sketched out freshman year of high school. Seem the last time I really worked on the story was May of 2003, based on some old data stored on a long-dead hard drive.

Well, 2003-2010 is a long time.. and I have changed some concepts, and found many errors in my old plot ideas. I still remember most of the story, as well, which is great, because I can work on it “mentally” without having to write or type anything down with urgency: it is unlikely for me to forget a new idea, or an edit I made to something so embedded into my memory.

The question is, what to do with the project now? What to turn it into? Just what do you do with a 12 year old video game idea? :\

Frogger

Saturday, January 23rd, 2010

You know, I just thought about something.

JUST HOW MANY CONSOLES IS FROGGER ON?

I mean, seriously, think about this:

Atari 2600 (2 versions no less)

Atari 5200

NES (i would imagine. too lazy to check)

Sega Genesis

Playstation

…and I am sure MANY more.

I mean, it just came as a random thought I wanted to shout out. Seriously, frogger is a good game, but man, it still isn’t pac-man. This kinda makes me think of just how many consoles Defender is on as well. Kinda random to think. *shrug*

PSPGET

Friday, January 22nd, 2010

So, yesterday I decided to go ahead and buy a new PSP.  Don’t ask details on the old one, I don’t want to get into it.  Welp, I downloaded Castlevania: Symphony of the Night, and Final Fantasy VII for 10 bucks each, and while my memory stick is fuller than the fat guy at Octoberfest, it is all worth it: I can finally get back to playing DJMAX and PIU Zero on the go, and play other pretty kick ass games on the fly.

I need a larger SD card, honestly. I can cram a few songs on here that I enjoy, and wouldnt mind blasting where people can hear, but other than that, eh… not much. heh. Good thing I have my Zune anyway, for music.

U;nee

Wednesday, January 20th, 2010

So, it is January 20th.. which means, sometime this afternoon here in the states, it will be sometime between 7 and 9 AM in South Korea.

It was at that time on January 21st, 2007, that Korean singer and actress Heo Yoon, better known as U;nee (Pronounced “Yuni”) killed herself.

I mention this publicly every year, because I feel it is something that should pe payed attention to, not just with her, but with the heavy suicide rate in Korean pop culture. The pressures can be so high, that when compounded with the common soft nature that seems to be so common in many people in east Asia, the stress can just be too much.

As for Unee herself, I love her music, and think she was incredibly pretty naturally. I own 2 of her 3 albums: U;nee Code, and Habit. I sadly do not own her second album, Call Call Call. It seems to be impossible to find. If anyone happens to want to sell a sealed copy, or any copy honestly, that is complete, I would pay quite a nice sum.

That is besides the point though.  I would like to think I know how she felt towards the end, as it seems she and I share a similar depression type, one that just seems to be unable to be cured or controlled in any way.

So, combined with Michelle, and a few other situations in my life, I wonder just what all is going thru their minds in those last moments… and how could someone actually help?

Eh, I need to stay happy.  I think I will spend the day enjoying her music and trying to have a really good day.  Now, sleep.

Today will be a good day.

-additional reading-

http://en.wikipedia.org/wiki/U;Nee

Also of note, her first single, “Go” was a featured track in the game “Pump it Up: Exceed” and if memory serves, every single one of its sequals. In Pump it Up NX2 and NX Absolute, there is a mission called “Memorial Service” which features the song, as a tribute to her.

Odball

Tuesday, January 19th, 2010

So, I come home from work, and a small package is waiting for me.

I open it, not at all knowing what it could be.

Turns out, it is a one of 17 only in the world game for the Magnavox Odyssey, titled “Odball”: the ONLY homebrew game for the Odyssey.  It makes use of the unreleased game cart 11, and from the looks of things, is pretty sweet. Things is, I do not have an odyssey to play it on, yet, but I will procure one soon enough.  I would take pics for you, but with my camera falling  in water, well, enough said there. :\

Really cool thing is, it came with an autographed cirtificate, which is pretty sweet, as it personalizes the copy.

BTW, I got number 15 out of 17. :D

Do a search on Atari Age for it if you want to know more.

Raiden 3

Tuesday, January 19th, 2010

Well, last night while I was at the mall, I noticed a copy of Raiden 3 for PS2 used for 14.99. I thought to myself “well, this is a high price, but I do want that game, and I need to find a good way to break a 20″ so I bought it.

Turns out, the game was on sale for only about 10 dollars, so I won out.

Got home, put it in my dusty old PS2, and whoa… it’s pretty kick ass. About what you would expect from any Raiden game, but that is exactly what makes it nice. It’s just plain chaos.  I will have to make a full review sometime, but for now I only have one real complaint: when you lose all your lives, you can continue. Yeah, thats normal, and a good feature, right? well, the problem is, the game only lets you input your name for whatever play session you game-overed on. As in, if you play all 3 credits, you can only input your name on the score for that last credit, even though you may have gotten top score on your first credit.

There is an easy way around this: don’t continue… if you are playing for top score, play till you make it, then just game over. somewhat of a moot point on a home console, but it is something to do sometimes, for personal challenge.

Anyway, all in all, I am happy with the game.  I just have to stop sucking at it to fully enjoy it. :D

…and I will be here for another year.

Tuesday, January 19th, 2010

Well, I just recieved, and payed, the 2010 bill for Xadara.

What does this mean?

Simple: I will be here for another year, to slowly but surely spread what I honestly feel, think, know, and speculate.

Fear me. =^.^=

Return to the public!

Tuesday, January 19th, 2010

So, I have just uploaded the revised frontpage, and generally have established the new, overhauled look for the site portal.  I have mixed feelings about it, but I am trying something new this time, and of course, I would want it to be the best it possibly can, within simplicity.

So, we are left with what you have here, and now you can read my words, my thoughts, and my feelings; at least, what I wish to share with you here, via this method.

So, enjoy my thoughts. Make comments.  Have fun, and all that good crap.